Stainless Steel 6. Release. Stainless Steel 6. Released April 2. Medieval II Total War - Kingdoms Expansion Required. Download Links. Stainless Steel 6. Http- Mirror 1 Gamershell: Gamershell (SS 6. Part 1)http: //www. Stainless Steel - Medieval 2 Mods. Stainless Steel - A mod for Medieval 2 Total War. Note: You need 1. New Faction: Order of the Knights Templar. Unique Units with new cool Descriptions. All other units have specific Templar Knight Designs. Historical Characters and new Templar Knights Events. New Unique Titles which represent the Templar Hirarchy. New Provinces, well spreaded and historically correct: (Exeter, Bari, Oporto, Arta, Barcelona, Belgrade, Balearic Isles, Bryansk, Lyon, Athens, Munster, Ancona, Isle of Lesvos, Warsaw, Diyarbakir, Salzburg, Kirov, Melilla, Salamanca, Groningen, Clermont, Thebes, Mecca, Palmyra, Astrakhan, Tortosa, El- Oued, Sinop, Norrkping, Benghazi..)More Resources on campaign map, including new valuable resources in the . This can also give bonuses for the victorious faction. Agents and Characters. Merchants income increased, movement increased. Inquisitors less effective. Spy's chances to open gate decreased, movement increased. Princesses movement increased. Diplomats movement increased. Priests movement increased. Captains are less likely to rebel. Assasins slightly improved, movement increased. Imam's required Piety to call a Jihad raised. Slightly less Heretics and Rebels. Little more Witches. Settlement Changes. Unit recruitment depends on barracks.
More logical recruitment, for example cities can build more ships & artillery than castles. Fortesses/Citadels & Large/Huge Cities have 4- 5 recruitment slots. Castles- Citadels have 1- 2 free upkeep. City growth slightly reduced. Slightly lowered law bonus in cities. Help with Total War Stainless Steel Download mod with Steam!!? Where can I download Medieval 2 Total War Stainless Steel Mod 6.0? Stainless Steel 6.1 Released April 2008Medieval II Total War. Mine Income slightly increased. Tax Income slightly decreased. Early/Late Generals rarely recruitable in castles/citadels. Byzantium can build Highways. Therefore, Title bonuses for settlements get more important. Other Changes. Historically more accurate Faction Names. Factions Playable. Win Conditions distended to 5. Show Date as Years. Conquering the Aztecs is much harder. Mongol/Timurid armies slightly weakened. Money Script to support AI Factions. More logical faction standings. Worse relations Papal States Islamic factions. Better relations Turks Egypt. BATTLE MAPUnlimited men on battlefield allowed. Longer Lasting Battles due to slightly higher morale. Added Missing Units. Dismounted Gothic Knights. English Armored Sergeants. Dismounted Broken Lances. Added Mounted Longbowmen for custom battles. Added Additional Units. Dismounted Order Knights. Dismounted Armored Clergy. All Longbowmen ranges increased. More realistic battle map movement. Artillery Morale lowered(Great) Bombards, Serpentins can deploy Stakes. Strenght of Gates slightly increased. Venetian HI/Archers armour bug fix. Ballista/Cannon Tower Fix (zxiang)Ballista Tower Fire Rate reduced. Cannon Tower Range reduced. Light/Heavy Cavalry Charge slightly reduced. Janissary HI & D. Gothic Knights improved(temporary) Cavalry Charge Fix. Some unit stats balanced. GRAPHICSCompletely new Faction Symbols & Menu Design by Alletun. New Splash & New Loading Screens by Alletun. New textures & Symbols for Campiagn Map Interface by Alletun, KKCampaign Map Banners for Scotland and France historically accurate. New unique Unit Textures for all European Early & High units (Burrek)New unique Unit Textures for all Feudal & Mailed Knights (Burreks Knights& Knaves)New unique Shield Textures for: Scotland, Spain, Poland, Denmark, France. New unique and much better Unit Textures & Banners for Byzantium (Whitewolf)More spectacular Sky variations and little more blood (improved Horsearcher's skymod)Improved Captain textures (plasticfigurine)Improved Musket & Artillery Smoke (Headlock).
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